![]() ![]() There is a maximum of 3 death markers (you can have max 3 corpses active at the same time). Areas outside the Exiled Lands -mostly the top right corner of the map- are being used to 'hide' the dungeons, which are not directly visible, but have a building which acts as marker above their location.New dungeons, however, are (see Upcoming features). Inside the render distance, a dungeon -or a different map expansion- would be loaded together with all other content, causing a performance decrease.If future features require additional gameplay space, the developers could work around this to add new gameplay areas. The size of the map is just about hitting the actual limit of 400k x 400k - after that, Unreals' physics start misbehaving.The Unreal Engine also loads things in using a distance check which is done in the XY axis only (Z being up and down), so lowering something below the map will not matter. For example, on the eastern-most islands, corpses tend to fall through the ground sometimes.
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